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#LWF11 Dawn Hallybone – Games Based Learning in Primary

Disclaimer: I would consider Dawn a friend, thanks to many interactions via Twitter & Teachmeets etc even though we’ve only met a handful of times..  I won’t go into great detail about the work she has done as her blog has details of it allLWF Bio.

Dawn discussed using Nintendo DS & Wii with the pupils are so engaged in their learning that Dawn doesn’t really need to be greatly involved for large parts of the lessons.  Writing and learning underpins the gaming experience.

Sharing via Twitter and Teachmeet have been great inspirations for Dawn.  Redbridge game network has allowed them to share their knowledge and their resources.

They have developed great cross-currciular learning projects, with games based learning as a small inspirational part of it.  Kids enjoy their ‘secret learning’

Dawn’s school and the Redbridge network have began to look at evidence.  There are clear signs that Maths & English are improving, very clear signs that engagement, attendance and punctuality are improved considerably.

Again this is an example of fantastic innovation in Primary classrooms, this innovation needs to spread into the Secondary classroom.  How can we do this?  Costs are higher and timetables don’t make things easy.  I think we need strong leaders who can remove these traditional constraints.  And again, as Dawn said it;s about sharing the good practice that has gone one already.  Borrowing the great work that has happened via the Consolarium in Scotland that Derek Robertson spoke about earlier.  One school in the research group is Secondary.

Inspirational as ever – well done Dawn!

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#LWF11 David Samuelson, Pearson – Game Based Learning

David Samuelson is the grandly titled Director of Games & Augmented Reality Type!

A third of Pearson’s revenues now through digital content.  Showed wonder, focus and engagement of playing games through Philip Toledano’s photographyMihaly Csikszentmihalyi‘s state of flow covered again.

Learning in games:  Discussed the phenomenon of Farmville and the wealth of stats that are crunched by players.  Then onto Poptropica which is developed by Pearson, 10 million visitors spending at least 25 mins per session.  Jeff Kenney had the inspiration for a 2D world that kids could explore.  Now a publishing platform that has different islands for different books and IPs.  Kids now creating and sharing videos online of their playing in Poptropica – fantastic learning takes place.

Sandra Day O’Conner: “If a child can’t learn the way we teach, maybe we should teach the way they learn”.

Shifts are compelling in the game world. Women bigger proportion now than 17 years and younger boys.  Fastest growing sector. Will soon be bigger than move and music combined.

David is interested in mash-ups, looking at how new technologies can be integrated into their learning products.  Spot & Topsy & Tim now available on the iPad.  Ladybird developing other brands on the iPad.

Newsgames is a new book by Ian Bogost about playing games in journalism.

Gaming has potential to engage and enthrall in many aspects of learning.

Although mentioning a number of Pearson’s products throughout his speech (as you would expect), David showed a genuine enthusiasm for games based learning and a good knowledge of the opportunities that are available.

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#LWF11 Ray Mcguire – Sony Vice President Sony UK

Inspired by Ewan McIntoshDavid Muir to blog while I watch at Learning Without Frontiers 2011, instead of making notes and probably never getting round to blogging them!
Ray started by talking through the position of Sony within the industry and then talking through his daughters life mapping key tech developments such as the birth of Facebook and her first mobile phone against pictures of her early years – nice.  Still to this day she is not allowed to use technology in schools.
It’s not long since this technology hit us.  When is the right time to invest in technology as it changes so quickly?
33% drop in ICT GCSE uptake between 2006-2009.  Doom and gloom?  Depends who’s looking at it and what are they looking for?

Government view: avoiding double dip recession and encouraging growth.

Education view, needs to be a commercial relationship.  Infrastructure needs to be in place.  Content is key.  How do we use these things and how do we blend them into the learning environment that we know.  Not changing pedagogy, enhance with rich digital content.  Overlay a web-based area on top of a VLE. Free content, sponsored content, museum content.  PURCHASED content, allowing revenue such as textbooks now.

A can of worms.  Who is responsible?  Who are the stakeholders – all of us!  Funding?

We need value for money, there is a STEM agenda (not well understood), deflated after cuts, relevant content to engage.

How can Sony help?

Private & Public partnership.  Integrate games & interactive media into curriculum.  Promote digital content creation as a career choice.  Bring textbooks to life.

National Digital Curriculum needed.  Broadcast great practice.  Create practice based

Sony will:

Develop Second Sight PSP – great but there are cheaper free version of VR Codes out there now?  Teacher packs for LBP.  Eyepet PS3 AR. LBP best game creation tool?  Sony will collect evidence? Vital for getting government engagement. www.interactivelx.com (iLX) – sponsored by Sony to collate evidence. Also running courses and supporting teaching ideas.

Summary: Time is right now. Can’t wait. Collaboration required. Needs high level endorsement. Needs budget.

Not sure how engaging and interesting this talk was on reflection.  Was a considerable plug for Sony.  But at least a call for more collaboration between the industry and the education sector and an acknowledgement that the government needs to help.

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Kodu Game Lab – 3D Games Design for School

kodu-game-logo

Kodu is a new game programming language / tool from Microsoft.  It has had a very low-key launch, I came across it as it was featured in the excellent Edge Magazine last month.  Kodu is initially available to the public on X-Box Live Marketplace for about £3.50.  I have been fortunate enough to be allowed on to the Beta of the PC version, this is currently only open to educators.  You can apply to join the Beta by following the link from this MSDN blog.  Watch this video from Microsoft, it gives you a quick feel of how the program works:

Kodu demonstration for schools
Kodu demonstration for schools

I have spent the whole morning working through the tutorials and examples getting a feel for what is possible and I have to say I am impressed by the scope of the package.  I’m also a little bit overwhelmed.  So I decided to try and build the bare bones of a game from scratch.  I chose a tower defence style game as the mechanics of it are simple enough.  What follows is a quick run through of my progress so far, I hope it serves as a good enough introduction of Kodu.

[Read more...]

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Tutpup.com – Mental Maths Magic

Richard Taylor from www.tutpup.com passed his new site on to me in a recent comment on the blog:

We have just beta released a new free maths games website which is starting to get quite a bit of traction in the UK. It’s free, has no ads, and allows kids to compete head to head but doesn’t allow them to communicate directly. It is really KS1 & 2 focused but we are getting lots of use from secondaries (or we were last week before half term).

We have just added a few new teacher features (class registration, reports etc) and if you have any ideas or queries drop me a line, or if you like it you could put in a link.

I have had a chance to look at the site this weekend and to test it with a low ability class of 11/12 year olds today and I’m delighted with it!

The site allows pupils from around the world to compete against each other at mental maths questions in a completely safe environment, no actual personal details just clever usernames made from colours and animals (I’m bluepig22!).

The competitive element is the clincher, the class I tried it with today are difficult and disaffected but did more Maths today than they have for most of the year.

The site is simply designed and my class enjoyed beating not only each other but pupils from Brazil, Australia, France, Japan……

I’ve not even looked fully into the class reports feature but this could be most useful for identifying weaknesses and future teaching points.

A nice touch is the graduation medal that you get when you have done really well at a certain level, this really encouraged pupils to move onto a more difficult level rather than sticking with the easy questions all day.

An excellent, free resource, well done Richard!  Let me know what you think :)

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