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#LWF11 David Braben – Frontier Developments & Legendary Games Designer

David is one of our greatest games designers, I was excited to hear him talk as I’ve been playing his games since the 80s!

What motivates kids today?  Fame, money, instant gratification.  Not hard work and days of graft.  So are today’s kids doomed?

Games are a great weapon for education, as Dawn greatly pre-empted.  Games motivate kids in small easy steps with a real sense of progression and feedback, linking back nicely to Derek’s first talk of the day.

Ironically kids will do the hard slog ‘grinding’ in games, and di get the ‘secret learning’ that Dawn spoke of.

There is great learning even in ‘violent’ games, e.g. creation of content within Halo.

Crucially games are accessible. On consoles rather than PCs.  There are not huge learning steps needed to produce something with the game creation tools.  The motive and learning is there already as kids have played the games.

Most of the more raw tools are not easily accessed by teachers and pupils, e.g. XBox

David learnt on Acorns etc when programming was more accessible and ‘cool’.

How hard can it be to create something?  Not that hard.

David and a group from Cambridge have come up with Raspberry Pi, a device and open source framework to help take things to the next stage and look at Programming.  HDMI, ARM CPU, Linux, Wireless but made in small indestructible capsule.  Could you give one to every pupil?  Looking to trial this year.

Always had a problem with ICT, as every kid he talks to says ICT is dull!  Focussed on MS tools.  Such a far cry from the self-driven learning that happens and the skills needed for the industry.  Turned interested kids off and confirmed to those with little interest and experience that it wasn’t for them.  Showed UCAS data showing Computer Science applicants crashing with the first ICT students going through school.

Wants to give kids with no home PC’s access to the Web and to programming and all that it includes.

David showed a real passion for re-engaging our young pupils with computing rather than ICT and a good understanding of the issues that the discrete subject of ICT faces.  I think Dawn & co’s work shows that we need to move away from ICT as a discrete subject sooner rather than later.  And in it’s place push Computing as a more viable and interesting option.  Interesting take on the access to traditional PCs in the home.  I really need to accurately survey our pupils and find just what technology they do have available in the home.

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#LWF11 Dawn Hallybone – Games Based Learning in Primary

Disclaimer: I would consider Dawn a friend, thanks to many interactions via Twitter & Teachmeets etc even though we’ve only met a handful of times..  I won’t go into great detail about the work she has done as her blog has details of it allLWF Bio.

Dawn discussed using Nintendo DS & Wii with the pupils are so engaged in their learning that Dawn doesn’t really need to be greatly involved for large parts of the lessons.  Writing and learning underpins the gaming experience.

Sharing via Twitter and Teachmeet have been great inspirations for Dawn.  Redbridge game network has allowed them to share their knowledge and their resources.

They have developed great cross-currciular learning projects, with games based learning as a small inspirational part of it.  Kids enjoy their ‘secret learning’

Dawn’s school and the Redbridge network have began to look at evidence.  There are clear signs that Maths & English are improving, very clear signs that engagement, attendance and punctuality are improved considerably.

Again this is an example of fantastic innovation in Primary classrooms, this innovation needs to spread into the Secondary classroom.  How can we do this?  Costs are higher and timetables don’t make things easy.  I think we need strong leaders who can remove these traditional constraints.  And again, as Dawn said it;s about sharing the good practice that has gone one already.  Borrowing the great work that has happened via the Consolarium in Scotland that Derek Robertson spoke about earlier.  One school in the research group is Secondary.

Inspirational as ever – well done Dawn!

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#LWF11 David Samuelson, Pearson – Game Based Learning

David Samuelson is the grandly titled Director of Games & Augmented Reality Type!

A third of Pearson’s revenues now through digital content.  Showed wonder, focus and engagement of playing games through Philip Toledano’s photographyMihaly Csikszentmihalyi‘s state of flow covered again.

Learning in games:  Discussed the phenomenon of Farmville and the wealth of stats that are crunched by players.  Then onto Poptropica which is developed by Pearson, 10 million visitors spending at least 25 mins per session.  Jeff Kenney had the inspiration for a 2D world that kids could explore.  Now a publishing platform that has different islands for different books and IPs.  Kids now creating and sharing videos online of their playing in Poptropica – fantastic learning takes place.

Sandra Day O’Conner: “If a child can’t learn the way we teach, maybe we should teach the way they learn”.

Shifts are compelling in the game world. Women bigger proportion now than 17 years and younger boys.  Fastest growing sector. Will soon be bigger than move and music combined.

David is interested in mash-ups, looking at how new technologies can be integrated into their learning products.  Spot & Topsy & Tim now available on the iPad.  Ladybird developing other brands on the iPad.

Newsgames is a new book by Ian Bogost about playing games in journalism.

Gaming has potential to engage and enthrall in many aspects of learning.

Although mentioning a number of Pearson’s products throughout his speech (as you would expect), David showed a genuine enthusiasm for games based learning and a good knowledge of the opportunities that are available.

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#LWF11 Ray Mcguire – Sony Vice President Sony UK

Inspired by Ewan McIntoshDavid Muir to blog while I watch at Learning Without Frontiers 2011, instead of making notes and probably never getting round to blogging them!
Ray started by talking through the position of Sony within the industry and then talking through his daughters life mapping key tech developments such as the birth of Facebook and her first mobile phone against pictures of her early years – nice.  Still to this day she is not allowed to use technology in schools.
It’s not long since this technology hit us.  When is the right time to invest in technology as it changes so quickly?
33% drop in ICT GCSE uptake between 2006-2009.  Doom and gloom?  Depends who’s looking at it and what are they looking for?

Government view: avoiding double dip recession and encouraging growth.

Education view, needs to be a commercial relationship.  Infrastructure needs to be in place.  Content is key.  How do we use these things and how do we blend them into the learning environment that we know.  Not changing pedagogy, enhance with rich digital content.  Overlay a web-based area on top of a VLE. Free content, sponsored content, museum content.  PURCHASED content, allowing revenue such as textbooks now.

A can of worms.  Who is responsible?  Who are the stakeholders – all of us!  Funding?

We need value for money, there is a STEM agenda (not well understood), deflated after cuts, relevant content to engage.

How can Sony help?

Private & Public partnership.  Integrate games & interactive media into curriculum.  Promote digital content creation as a career choice.  Bring textbooks to life.

National Digital Curriculum needed.  Broadcast great practice.  Create practice based

Sony will:

Develop Second Sight PSP – great but there are cheaper free version of VR Codes out there now?  Teacher packs for LBP.  Eyepet PS3 AR. LBP best game creation tool?  Sony will collect evidence? Vital for getting government engagement. www.interactivelx.com (iLX) – sponsored by Sony to collate evidence. Also running courses and supporting teaching ideas.

Summary: Time is right now. Can’t wait. Collaboration required. Needs high level endorsement. Needs budget.

Not sure how engaging and interesting this talk was on reflection.  Was a considerable plug for Sony.  But at least a call for more collaboration between the industry and the education sector and an acknowledgement that the government needs to help.

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Air Sketch – iPad to Projector – Wirelessly

I’ve been trying to use my iPad in the classroom as much as possible, as a device for use in schools it is close to being perfect.  One of the drawbacks has been working out how to get what’s on the iPad to be projected onto my classroom wall.  You can connect it with the iPad VGA connector to a computer and project that way, but only a handful of apps support this.  This can apparently be expanded somewhat by jail-breaking , but I don’t really want to go there.

Then last week Wes Frier alerted me to an App called Air Sketch.  Air Sketch is a fairly simple drawing application with a killer feature, it will broadcast whatever is on the screen across your network to a webpage.  If you open that webpage in a HTML 5 browser from any machine attached to the same network you will see the iPad screen.  Any updates made on the iPad appear almost instantly on your PC or Mac.  Air Sketch was £1.79 but there is also a free option to try.

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PC Software Image

Below is a guide for staff to support our new standard software image at school.  I’ve added a lot of free software, thought the whole list might be of interest to some.
What software do you have on your school image?